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The Goodly Mist
A Workingblog for Rob Sherman
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⚞ projects?

The Dutch Frame

Aaron A. Reed, always quietly up to something stunning on the West Coast of America, unexpectedly posted this post-mortem on the narrative mechanics of The Black Crown Project as part of his Moments Lost series on technique in IF. Auto-sycophantics aside, it was gratifying to see something positive and thoughtful come out of my decision […]

A few weeks ago we volunteered to have our house haunted. All in all, they’ve done a good job; in fact, I’ve yet to meet a single cowboy or cowgirl in this particular industry. We’ve watched our skirting boards swell and bow, heard something play the descant on the fins behind the fridge, and our […]

Empathy Machines: Love, Guilt and Paracosmics in Interactive Characters

This is a short panel paper, with slides, that I gave to a non-specialist audience at the Bath Spa University Early Stage Researcher Conference. As is becoming tiresome, the creature was in attendance on the desk beside me housed in a portrait monitor. Hello everyone. This beside me is the largest fraction of my PhD […]

Empathy Games

When we meet for our monthly catch-ups, Bath Spa’s Empathy Research Group resembles a boardroom meeting for the world’s most nervous, and self-deprecating, security firm. Imagine such a thing. Believe me, we know better than any how difficult that is. With members from the fields of literary criticism, creative writing, psychology, neuroscience, developmental psychology and […]

knole Prototypes #2 & #3 Functioning Speech Recognition & Text Input

I completed two prototypes this week. Compared to previous efforts they were trivial to put together, but they represent a developmental milestone. For the first time my godlets can receive, interpret and process human language, albeit to a primitive degree. As the plural suggests, however, my attempts have bifurcated my project into two separate branches; […]

A Talk Given To The Bath Spa Empathy Research Group, 29th February 2016

I will try and include as much of what I covered as I can; but I will not try to write as I spoke, because I speak like a human being, and that’s dull. I’m also not going to abandon the opportunity to include some things that were flung off at the last minute because […]

knole Prototype #1a – The BOD Architecture

[ link to prototype (.exe) ]   [ github repo ] I’ve just released another prototype of knole’s titular landscape god, but there is nothing new for you to see. It still just sits on its own neck and watches, breathing and blinking slowly, and I still question whether or not a god even should breathe. My […]

I never saw the beater who brought the pheasants to Cob Cottage and slung them over the wall, like panniers full of cooling lunch. In my mind they are an utter stereotype, one I don’t need to describe to you, one that we can all picture as they disappeared around the keystone of the house […]

knole Prototype #1 – Encoding A Pregnancy

[link to prototype]   [github repo] I am now just getting on with it and making a start on the actual coding of my virtual godlet. This is something which, historically, has been completely beyond my grasp; I find it usually very difficult to begin making anything until I’ve spied some sort of syzygy happening in my […]

Said Horror To Hearer

Now that I am starting to grope into my PhD in great fistfuls, and work out exactly how I might start to build my digital godlet, I think it’s time to focus on specifics. At the moment I don’t have many of those; my notebooks are filled with misty calls to ’empathy’ between the human […]

A Startling Realisation

Though there is a lot of academic writing and positivist chicanery to come in regards to my PhD project, diminutively named

knole

I’ve been given some money by the government to do something which might very well fail. I am presumptuous about its outcomes already, and even now self-congratulatory about its results. I have yet few of the technical skills necessary to complete it. It will take three years, and I sincerely hope not any more than […]

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